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The /newstuff Chronicles #364
st.alfonzo on agahz: A very wise and penitent looking man wearing a thawb once told me that "a wad that is left idle in the /newstuff chronicles review centre for a lengthy amount of time will age better than fine wine"... At least, that's what I think he said (it was all in Arabic so I couldn't really tell). But having retrieved Agahz from the bottom of the barrel after a criminally long 3 month waiting period, I can honestly say, hand on heart, that the very wise looking man in a thawb was a filthy liar. (more)
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Thursday, March 11, 2010
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The source is (finally) with us... (12:17 am)
Classic Doom - Posted by AlexMax
- 45 Comments
Brad "Carnevil" Carney, former lead developer of the Skulltag source port, has finally released the source of Skulltag 97c2. In a blog post, the big C-man explains it all:
After years of standing in the way of this, I have finally decided to allow for the release of the Skulltag source code. After all, let’s be honest: No longer running Skulltag has given me a different perspective on this issue.
The release of the source code is something that Torr has wanted to do for awhile now. For security reasons, we’re releasing the source to the older 97c2 first. I have given him permission to release any subsequent versions that he desires. After all, who am I now to stand in his way?
The full text and source download can be obtained here. Many thanks to Carnevil and the Skulltag team for this generous contribution to the Doom community.
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Wednesday, March 10, 2010
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Skulltag 98 Second Edition (3:33 pm)
Classic Doom - Posted by Vulture
- 12 Comments
After several months of waiting, Skulltag 98b has been released. It is mostly a maintenance release and fixes several server-side crashes and desync issues. Notable cosmetic updates include a new server dialog for Windows users, Maxim Stepin's HQNX filter support, and several scripting updates from later ZDoom revisions. More details about the release and the 98a -> 98b changelog are here. You can download it here.
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Wednesday, March 3, 2010
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Thinking Out of the Box (4:41 am)
Classic Doom - Posted by Ralphis
- 14 Comments
March 3rd's episode of G4's Attack of the Show highlighted a cool, portable mod to play Doom on the go. The DoomBOX is a modded Kodak camera with Doom installed to its operating system. The design process is explained throughout the page for anyone else daring enough to invest the time and effort into making it, but even if that isn't the case at least you can come away with watching a neat video of another quirky Doom port. Read the entire design process.
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Sunday, February 28, 2010
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Look Mr. B, It's a Demon (1:03 pm)
Classic Doom - Posted by Linguica
- 35 Comments
In what is hopefully the start of a really weird trend, Jean-Paul LeBreton, the lead level designer of critically acclaimed FPS Bioshock 2, has, uh, remade a Bioshock level in Doom 2. He has also posted a Doom design analysis as a companion piece.
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Monday, February 22, 2010
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The /newstuff Chronicles #363 (9:15 pm)
Classic Doom - Posted by Bloodshedder
- 54 Comments
st.alfonzo on Spacious Depot of Decay: This here map by Tolwyn, "Spacious Depot of Decay" (an interesting, albeit humorous name for a level), shows precisely how to bistre your burgundy, chestnut your cordovan, and fallow your liver. That is to say, lest we forget ourselves, that at no point when I was playing Tolwyn's level did I feel threatened or hemmed in by the destitute, morbid slovenliness of common browning, and not once was my memory cast back to the Entryway that ushered in this breed of Dooming mediocrity - even with map03's "Countdown to Death" track playing in the background. Truly an impressive feat. (more)
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