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Updated 07-12-98.


Editors, Reject, and BSP Utilities
Title
Version
Size
Author
Description
DETH
4.24
351k
Antony J. Burden/Jim Flynn
The latest version of DETH is 4.24.
DETH
3.92
779k
Antony J. Burden
The latest version of DETH is 3.92: this includes the latest version of HETH 1.92, ZenNode v0.98a, and Descript v1.4.
RMB
3.0
169k
Jens Hykkelbjerg
Reject Map Builder rebuilds the reject data in PWADs, which is used to determine line-of-sight calculations made by the DOOM engine. This can speed up your levels in many instances, particularly if they're rather monster-laden. Supports HERETIC and HEXEN as well, and also provides for special effects.
Reject
1.1.0
56k
L.M. Witek
Less-powerful, though no-less-handy utility for quickly setting the Reject data. Good for running in a batch file for quick PWAD testing.
ZenNode
0.98a
257k
Marc Rousseau
The fastest nodes builder in town. Period. ZenNode now builds a "perfect" REJECT resource.You can also configure it to modify the BSP nodes tree according to your specifications - and it supports HEXEN.
WARM
1.6
n/a
Robert Fenske, Jr.
Nice nodes builder with special effects and Reject options. Very fast.
BSP
3.0
138k
Colin Reed/Lee Killough
The Old Faithful of nodes builders just got better!

Graphics Utilities
Title
Version
Size
Author
Description
WinTex
4.2
298k
Olivier Montanuy
The definitive PWAD author's tool for messing about with every aspect of the DOOM and HEXEN engines. Graphics, sounds, music, lumps, this, that -- you name it, and WinTex does it.
New Wad Tools
1.03
71k
Denis Moëller
NewWadTools is an easy way to quickly grab graphics, sounds, and other stuff. Supports DOOM and HERETIC.
EnDoomer
1.01
41k
Zink the Dink
Edits the ENDOOM (end credits) data. I like this better than TED, since it has one or two extra options and a host of sample files. I haven't seen an update to this in quite a while, but I don't know how it could be improved, actually. Check it out.
Paint Shop Pro
3.12
n/a
JASC, Inc.
The premier graphics editor for all graphic file types. Includes many of the same features as Adobe Photoshop, only for a lot less, and it's easier to use. PSP comes with a thumbnail/ browser utility. Shareware.

Other Utilities and Such
Title
Version
Size
Author
Description
Descript
1.4
28k
R.A. Coward
A terrific new HEXEN script decompiler.
DEACC
1.1x
28k
Luc Cluitmans
A nifty utility for decompiling existing HEXEN scripts.
CONV2HEX
n/a
37k
Joe Wilcox
Converts DOOM and HERETIC levels to HEXEN!
Video Benchmark for DOOM II
n/a
31k
Richard "Weeds" Nagel
Uses DOOM II to benchmark the FPS for more realistic information on your video performance in DOOM.
DOOMBench
1.02b
31k
TDK
Excellent utility which runs all three demos from DOOM I or II (any versions) and calculates a unique performance index, dubbed "DUBI" or DOOM Universal Benchmark Index. Test under DOS, Windows 3.1, Windows 95 and NT. Must have.
3D Benchmark
1.0
59k
Superscape
A standard utility for benchmarking your video performance.



DOOM LineDef Reference by Type, Function, and Number, with Design Notes, v1.0, by Jim F. Flynn. This text reference contains all of the DOOM 1.666 engine's LineDef tag references, including those mysterious specials 666 and 667. The zipfile contains several text sections with LineDefs broken down separately by Function and Number and Design Notes; the main text is a compilation of all by Type. WadRefr.ZIP (28k).

Unofficial DOOM Specs v1.666 by Matthew S. Fell is the definitive reference for DOOM Guru wannabes. DMSpec16.ZIP (60k).
DOOM Design FAQ v1.2 by Tom Neff answers everything you've always wanted to know about "The Medusa Effect," "Tutti-Frutti," "HOM," and other PWAD gremlins (but were afraid to ask). This is an excellent and indispensable troubleshooting guide. Design12.ZIP (28k).
Managing Textures and the "Unpegged" Attribute by Scott Amspoker. This is the classic reference for keeping those textures aligned, particularly upper and lower textures, and how to use the "pegged/unpegged" attributes judiciously. Textures.ZIP (5k).
DOOM Metrics by Scott Amspoker gives you the heights and widths (in pixels) of monsters, including minimum clearances and other physical limits of the DOOM engine. Metrics.ZIP (4k).
DOOM Network Troubleshooting Guide by Murray Chapman, and an Addendum by Conan the Librarian. How to set up DOOM on an IPX dedicated Network (meaning: no Novell, LANtastic, etc - only your Ethernet cards and some cable). NetHowTo.ZIP (11k).
HEXEN Specs v0.9 (60k) by Ben Morris contains almost everything you want to know about HEXEN.
WAD Authoring Template v1.4. This is the official and standard text file template to include with your PWADs. This is also the file that you upload with your MYWAD.ZIP as MYWAD.TXT so that folks know whether or not your level is worth downloading. Wad_Auth.ZIP (1k).



The DEU Beginner's Guide by Blackfist (a.k.a. Rich Dersheimer) is still (in my mind) the best beginner's guide to learning PWAD construction. Although implicitly a guide to using DEU (and therefore DETH), this tutorial is handy for anyone wishing to understand the extreme fundamentals of Vertices, LineDefs, and Sectors (including sectors-within-sectors). DEUBegin.ZIP (34k)

The Wad Designer's Handbook by Bill J. McClendon. Excellent guide, including links to other stuff.



Doom Help Service by Ian C. R. Mapleson, Coordinator of rec.games.computer.doom.help.

WAD Design Tips by Mike Reed. Excellent and entertaining design tips.

Encyclopedia WADeditorica: Information in HTML format on editing - including definitions, tutorials, the works.