// ExtraData for Line Test Map 1 // First to Second Room Door Lines linedef { recordnum = 0 special = Door_Raise args = { 0, // tag -- none, use backsector 32, // speed: 4 units per tic 35, // delay: 35 tics (1s) 0, // lighttag == 0 } extflags = USE|IMPACT|MONSTER|PLAYER|REPEAT|1SONLY } // Second to Third Room Door (Switch in 2nd Room) linedef { recordnum = 2 special = Door_Raise args = { 2, // tag -- use sector tag 2 16, // speed: 2 units per tic 70, // delay: 2 seconds 1 // lighttag == 1 } extflags = USE|PLAYER|REPEAT|1SONLY } // Second To Third Room Door (Walkover Line in 3rd Room) linedef { recordnum = 3 special = Door_Raise args = { 2, // tag -- use sector 2 16, // speed: 2 units per tic 70, // delay: 2 seconds 1 // lighttag == 1 } extflags = CROSS|MISSILE|PLAYER|REPEAT } // Ceiling Test Room Switch #1 linedef { recordnum = 4 special = Ceiling_LowerToFloor args = { 4, // tag 16, // speed: 2 units per tic 0, // no change 40 // do major crush damage } extflags = USE|PLAYER|1SONLY } // Ceiling Test Room Switch #2 linedef { recordnum = 5 special = Ceiling_ToHighestInstant args = { 5, // tag 0, // no chg 0 // no crush } extflags = USE|PLAYER|1SONLY }