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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

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    2. WAD Releases & Development

      New releases and works in progress

      655003
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    3. Doom Editing

      Editing-related discussion, questions, and comments

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    4. Source Ports

      All your favorite executables

      95886
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  2. Classic Doom Special Interest

    1. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

      84673
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    2. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

      19762
      posts
    3. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

      18698
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    4. Freedoom

      It's (not) Doom, only Free

      21400
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  3. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      24218
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    2. Doom 2016

      Rip & Tear until it is done

      51790
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    3. Doom 3

      All Doom 3, all the time occasionally

      80913
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  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      31380
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    3. Doomworld News

      Comments on news items

      88880
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  • Popular Now

  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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