Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.

Click on one of the directories to the left to start your browsing, or you can search for anything that you're looking for by clicking on the link above.

THIS IS NOT AN OFFICIAL /IDGAMES MIRROR! This is a community service provided by Linguica and Doomworld; it is not affiliated with Gamers.org, any of the /idgames mirrors, or anyone else. If you have a problem with the /idgames archives, go complain to them. If there's something wrong with the website, then feel free to complain to Doomworld.

If you're looking for /newstuff or /incoming, this is not the place! To upload files to /idgames you will want to use an FTP client to connect to archives.gamers.org (learn more), and for the latest in /newstuff you should mosey on over to ftp.fu-berlin.de or one of its mirrors.



Latest votes:
WOOO  I didn't know community joke wads was a thing 5/5
THE GOOD, THE BAD & THE ARCHITECTURAL (DOOM I)
Shock 'Em Down  Niiice, the secrets aren't too hard to find, the fights are not very hard but still n...
The Icon Of Sin's Lair  ^^terry troll detected
Bloody steel  Really atmospheric "realistic" looking maps with solid and sometimes really hard gameplay...
DOOM for Windows --> WinDoom April 13 Build  Coool!
Interception
Coffee Break Episode 1  Excellent mapset. Everything was very well balanced: ammo, health and...
Abyssal Speedmapping Sessions: Session 6  The good maps were actually prett...
King of the Hill  Pretty good map! Would be frantic with 4 players. Decent texturing too.


Latest files: (more)
UAC Budget Cuts (v1.4) - Tuxlar
A vanilla map built to a tight 'minimalist' set of design rules. Basically, rectangle-based, limited- space, grid-aligned layouts only. Emphasis is on gameplay, despite constraints. UV difficulty is a bit tight. See thread...
The Icon Of Sin's Lair - Omegalore
This is basically a enhanced remake of the successful Icon Of Sin's Hideout. It may have been successful, but it still had some problems. mainly the exit door. One of the pegs was not sticking out. I tried to make this ZDo...
village - jameson2_fr
two old level for zdoom gzdoom
Hexasketch - Zan-zan-zawa-veia
Two Doom II maps inspired by Hexen's lead - simple architecture, solid behind-the-scene mechanics, hand-to-hand combat and, most importantly of all, switch hunting!
Bloody steel - Big Memka
10 level's wad for boom.The action takes place in the modern world of alternative
Abyssal Speedmapping Sessions: Session 9 - Obsidian Gift...
7 maps made during the ninth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 concepts to choose from: - Fortress on ...
Superfast Mapping: Deathmatch Edition - Combinebobnt ...
The sequel to Superfast DUEL Speedmaps. A wad that was the result of a speed-mapping compilation on the Zandronum Forums in the late summer and early autumn of 2013. As the title suggests, this map pack is made with deathm...
Exitway v1.3 - Tuxlar
A vanilla map to further practice at my mapping style. Gameplay was the priority, but expect a few... surprises. ;)
Progress - Henrik Heino
Somewhat challenging dark indoor map.
Castle Courtyard - GwenvaŽl Le Bihan (subject_119)
A map I made for wrack a while ago, I ported it to Doom removing the real 3d parts.
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