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The idea was to make one map per day. The results weren't satisfying so I dropped it.
2 levels heavily inspired by the Memento Mori series. Good levels.
1 map for vanilla Doom to celebrate the birthday of WildWeasel on Doomworld and the ZDoom forums. Hope you had a good one dude. :)
Second finalist Map for the 13°Cabro's map tournament on Arcades3d.net http://www.arcades3d.net/forosmf/index.php?topic=16334.0
|Hell Awakened 2 Episode 1|
8 Levels + 1 secret level, Difficult gameplay, good visuals and a dark atmosphere.
|200 minutes of /vr/|
A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243
|Abyssal Speedmapping Sessions: Session 7|
14 maps made during the seventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each player had a choice of 3 limitations: - 2X2(2 tex...
|Castle of the Far Island|
One short oldschool-style map. Music: "Galaxy" by Mark Klem. Textures: Eternal IV, Hexen, Requiem. Sky was made by LigH.
|Doomworld Mega Project 2013|
54 maps by 55 different mappers in 3 wads. http://www.doomworld.com/vb/wads-mods/64899-
A 5 level (+1 secret level) mapset for DooM II. It is a reimagining of the Shores of Hell and Inferno storyline. The maps were made to emulate the feel of E2 and E3 maps from Ultimate DooM, while using DooM II's resources.