26 results found for "Alexander "Eternal" S.". Showing results 11 - 20.
32 Inch Nails | Filename: | 32innail.zip | Seven levels for any limit removing port.
All the levels are built in grid with the 32x32 dimensions. It means all vertexes lay on knots of a grid 32 in editor, but this rule does not extend on things. New textures and flats were not allowed.
... | Date: | 09/28/08 | Size: | 2.88 MB | Author: | Alexander "Eternal" S. (aka Deadall): |
Gravity | Filename: | gravity.zip | Two levels for any limit removing port. PrBoom-Plus with gamma 1 or GZDoom are recommended.... | Date: | 10/17/08 | Size: | 1.28 MB | Author: | Alexander "Eternal" S. (aka Deadall): |
Eternal Revelation (DEMO) | Filename: | reternal.zip | This is a three-levels demo of full version of Eternal Revelation megawad. Who know when it will be finished, but you can play first three levels right now. These levels will force you to feel an atmosphere of Eternal III again.
To play this PWA... | Date: | 12/10/08 | Size: | 417.34 KB | Author: | Alexander "Eternal" S. (aka Deadall) |
Eclipse (2x2 series) | Filename: | eclipse.zip | Two levels for any limit removing port.
The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration.
PrBoom-Plus 2.5.0.1+ is str... | Date: | 12/29/08 | Size: | 2.54 MB | Author: | Alexander "Eternal" S. (aka Deadall) |
Nightomb (2x2 series) | Filename: | nightomb.zip | One level for any limit removing port.
The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration.
PrBoom-Plus 2.5.0.1+ or (G)Z... | Date: | 12/29/08 | Size: | 652.52 KB | Author: | Alexander "Eternal" S. (aka Deadall) |
To Fight (2x2 series) | Filename: | 2fight.zip | One level for any limit removing port.
The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration.
Note: This level is hard. Do... | Date: | 01/11/09 | Size: | 157.71 KB | Author: | Alexander "Eternal" S. (aka Deadall) |
Long Days | Filename: | longdays.zip | One level for 'advanced' Boom compatible ports.
Probably it is my vision of nuts.wad. It's easy to play and fun.
You need to have modern computer (Core2Duo+ or similar) and good optimized port with support of hi-res textures in wads and mus... | Date: | 06/30/09 | Size: | 2.53 MB | Author: | Alexander "Eternal" S. (aka Deadall) |
Hell Ground | Filename: | hg.zip | One level for 'advanced' Boom compatible ports.
You need to have a BOOM compatible OpenGL port with support of hi-res textures in wads, tall patches and music in the OGG format.
Currently there are only two ports which can handle this wad c... | Date: | 11/15/09 | Size: | 47.45 MB | Author: | Alexander "Eternal" S. (aka Deadall) |
Baker's Dozen | Filename: | bd.zip | 13 levels for any limit removing port
Map01 was made for First Demo Contest on iddqd.ru
Maps 2, 3, 11 and 13 are from Speed Map Contest on iddqd.ru. Each of them is made within 4 hours. Yeah, map13 too. Do you believe it?
Maps 7, 9 and... | Date: | 12/06/09 | Size: | 4.75 MB | Author: | Alexander "Eternal" S. (aka Deadall) |
TNT: Renascence (episode 1) | Filename: | tnt-ren.zip | TNT: Renascence (episode 1) is a remake of the first episode (11 levels) of TeamTNT's original TNT: Evolution.
All levels are designed for 'vanilla' Doom2 or Final Doom executables and "compatible" with their limits. TNT.WAD must be used as IWAD... | Date: | 08/09/10 | Size: | 1014.34 KB | Author: | Alexander "Eternal" S. (map10 by Dragon Hunter) |
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