Title: |
Phobos Anomaly Wars |
Filename: |
levels/doom/deathmatch/0-9/1phobano.zip |
Size: |
88.15 KB |
Date: |
02/20/96 |
Author: |
Daniel Huff |
Description: |
DEATHMATCH, 2 to 4 players. - Easy to identify exit. Two highth levels to fight on simultaneously, (frag fest!). Loosely, based on the original Phobos Anomly; but highly improved with many extras!. Many secret rooms, teleporters, hidden pannels, drop down floor, invisible walls (the hidden panels and switches -Do Not Have- mis-aligned textures, and are difficult to find by design... :)
This wad is set up like a war zone, many locations to snipe from, but all have an entrance and an exit to dis- courage camping out!
The BFG and Plasma gun are harder to get, with considerable risk involved. On skill level (1-2), which only has shotguns, chainsaws and the chaingun, .....the chaingun is difficult to get.
The backpack is available on all skill levels, and is also difficult to find and get. |
Credits: |
id software for the best game ever!;
And to Greg Jobe for testing and the encouragement to keep building wads. Thanks Greg, for many good ideas too!!! |
Base: |
New level from scratch; Based on the original Phobos Anomaly,-- (loosely!). |
Build time: |
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Editor(s) used: |
Ed209 (BSP included), - RMB and Zennode. |
Bugs: |
None |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| not enough weapons placement. might as well be a one weapon arena. why you have a few monsters if this was a deathmatch? okay, the year is 1996, but I expected monster brawl + deathmatch. ~0/5, try better. | x | |
Doomkid
| I imagine this would be best for at least 8 players given the sheer size. I like the author's take on WAD distribution, I need to remember his name just to put him in the credits of my next project simply for being so communal in his ideas. Pretty good map for '96, by the way. | x |
View 1phobano.txt
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