Title: |
r's Mega |
Filename: |
levels/doom2/deathmatch/megawads/r-mega.zip |
Size: |
287.02 KB |
Date: |
11/21/03 |
Author: |
Jason Root (Hellbent/Grotug) |
Description: |
32 wads that r wanted me to include in my next mega. |
Credits: |
r, for heaping upon me praise, encouragement and appreciation for my wads as well as writing up lists to keep my wads organized and telling me exactly which wads he wished to be included in the Megawad. Thank you r! |
Base: |
New from scratch |
Build time: |
Over 100 hours. |
Editor(s) used: |
Deep97 (and a little DeepSea) |
Bugs: |
None. |
Rating: |
(17 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Feels like Greenwar rejects but there's an ok map or 2 in it. Still... why not just play Greenwar? -Marcaek | x | |
cq75
| I recommend MAP01, MAP04, MAP16, MAP22, and MAP23. There are quite a few large maps in the pack to fit larger FFA sessions, but I found that some of the larger maps had some very awkward spawns, some without guns.
There are some lazy maps in this pack, specifically I'm thinking of MAP08 (camp spot with rocket stockpile), MAP09, and MAP24.
A few of these maps I feel had good ideas that weren't really fully developed, overall about 2/3s of the maps are worth playing I'd say.
-75, 3/5* | x | |
Doomkid
| I ask the same as the guy above. I think these are just as good as GW. | x | |
Anonymous
| how come i always see greenwar servers but never this wad.. i like it even more | x | |
Anonymous
| There's a few levels that really bug me, but overall it's a great megawad. A true example of caring about gameplay more than detail. -deathz0r | x |
View r-mega.txt
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