Title: Burg Nideck v1.1
Filename: levels/doom/0-9/11nideck.zip
Size: 61 KB
Date: 08/05/94
Author: Klaus Breuer
E-mail: kabreuer@cip.informatik.uni
Description: "Burg Nideck ist im Elsa der Sage wohlbekannt, die Hhe, wo vorzeiten die Burg der Riesen stand; sie selbst ist nun verfallen, die Sttte wst und leer, und fragst Du nach den Riesen, du findest sie nicht mehr." -- Das Riesenspielzeug, Adelbert von Chamisso

Castle Nideck ist so large and crudely hewn that it is said to have been built be giants in prehistoric times. And prehistoric it sure is - it's been sitting deep in the mountains for as long as mankind can remember, dark and foreboding. A few months back, activity was reported inside the castle - screams and moans, weird lights and evil laughter. It was discounted as the usual talk, until the day a whole village disappeared and you were sent to investigate...

Note: While this is not on of these Look-how-many-monsters-I-can-throw-at- you WADs, it _is_ very difficult in UltraViolent, especially in Multi- Player games. Try Hurt Me Plenty first, it's the level I designed it for.
Credits: __
Base: New level from scratch
Build time:
Editor(s) used: DEU v5.21, BSP v1.1x
Bugs: I Swear It Worked Yesterday
Rating: (2 votes)
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Reviews:
Anonymous
I'm sure it would of been an interesting concept for 1994 but today it just comes across as too easy, too underdetailed and just boring to play.x
Anonymous
One of several early levels where you start off outside a big square castle, and then you go in and kill the monsters etc. It's quite good for 1994; no attention paid to theme, textures etc but it's old-fashioned open-plan fun, not too taxing. I like it when the Cacodemons die - I find it erotic. They gasp and lose control as their die. It's like orgasm.x

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