Title: |
Escape from 22ventry |
Filename: |
levels/doom/0-9/22ventry.zip |
Size: |
803.91 KB |
Date: |
08/02/95 |
Author: |
David J. Singer |
Description: |
This level was an experiment in sprite development. Live "actors" were photographed in all the required sprite positions and the resultant pictures scanned on an Aries flatbed scanner and retouched using Picture Publisher. The level is really just a vehicle for the sprites, but I've tried to make it challenging and playable! I would welcome any comments. |
Credits: |
The "actors" Who suffered long and embarassing photo shoots! In order of appearance: Martin Nike, Dom D'Agostino, Paul Spalding and Mark Buttree.
Phil Taylor: for Beta Testing and spotting that I'd forgotten to include the Red Key! :)
Jeff Rabenhorst: for EdMap, IMHO the best DOOM/DOOMII editor around. Buggy, but good! |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
EdMap V1.12, EdMap V1.40, IDBSP V1.0 Also: DMGRAPH, DMMUS and DMADDS V1.1 |
Bugs: |
None. If you find some - let me know!! |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Works fine in Doomsday and PRBoom.
The new sprites certainly converted well to the Doom palette and are sharp looking, but the level itself is unspectacular. | x | |
Anonymous
| Crashes ZDoom and GZDoom | x | |
Anonymous
| good wad.
| x | |
Anonymous
| This here is one of my favorite WADS. The level design is excellent (and rather large) and the graphics aren't too bad. I don't know about sound, since my sound card is screwed up, but there is really nothing wrong with it at all.
The only bugs I could find were some misaligned textures on some stairs.
5/5
-R | x | |
Anonymous
| Don't bother... | x |
View 22ventry.txt
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