Filename: levels/doom/0-9/8isenuf.zip
Size: 42 KB
Date: 06/20/94
Author: Neil Cameron
E-mail: n.cameron@qut.edu.au
Description: The research station on Sirius 4 has not been responding to recent communications - ever since they reported a breakthrough on an ancient culture that is living there. They had found the beings that these creatures worshipped... It would take too long to send a ship there, but they can rig the teleporter to send a single person to the station (with a simultaneous loss of power for 200 kms in every direction) to scout the situation. Congratulations. You got the job.
Credits: Raphael Quinet and Colin Reed for their great
Base: New level from scratch
Build time: Lots of hours
Editor(s) used: DEU 5.1 and 5.21, BSP 1.1x
Bugs: Disappearing sprites in the first outside area (I know why, but cannot fix without destroying another effect I want to keep.)
Rating: (7 votes)
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It sucks.....x
This is a badly flawed early level. The texturing and level design is solid , with a couple of nice touches (the cell doors, and the upside-down crate maze). But the puzzle aspects are irritating. To get the blue key you have to press an unmarked, unexceptional crate in the corner of a room full of crates, and then you teleport into a trap that requires foreknowledge to beat. The other puzzles are hardly better. The baddies are generally tougher than in levels of this period.x
This map is awesome. Some of the secrets are annoying, yes, and you have to find them to proceed. Be sharp! The map has some excellent innovations. And honestly, I prefer a map like this than the 'realistic detailed' ones of today that just aren't as entertaining or provocative. I encourage you to try this map and don't clip and don't cheat and try to find the secrets you need to proceed.x
dis is gay 2/5x

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