Title: Canal Run v1.0
Filename: levels/doom/Ports/a-c/canalrun.zip
Size: 41 KB
Date: 01/21/00
Author: J.C. "SailorScout" Bengtson
E-mail: golbez@ptd.net
Description: Dropped into a series of canals with swiftly flowing water, the only way for you to escape is by defeating the Barons of Hell which guard the teleporter out. Unfortunately for you, there are also some Cyberdemons firing into the canals from above, as well as hazards like barrels floating around too..

This is a concept map, I know. Virtually every linedef in the map is two-sided, and this is why the map has a tendency to run slowly. The fact that there are dozens of moving floors doesn't help the framerate either.

As for the gameplay, your objective is to defeat the Barons of Hell which roam around the canals, while trying not to be swept away yourself. Every weapon is available, and you'll find lots of ammo and other goodies going in a circle throughout the level. Since you also have to worry about those Cybies, this map basically tests your ability to fight while moving constantly. When they are all defeated, the pillar near the start of the map (marked with an 'Exit' sign) will lower, allowing you to jump into the next episode..

On Easy skill levels, you'll only have to hunt down 3 Barons. On Medium, there will be 5 to deal with. And on Hard, 8 of them are out there..
Credits:
Base: A UAC facility on Phobos. Oh, I mean, all new level from scratch!
Build time: A day!
Editor(s) used: DETH v4.42 BSP 3.0 NWT v1.3
Bugs: If there were any bugs that I knew of and I still released this, I would go to hell.
Rating: (8 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
A big maze of rapidly flowing water where you must kill all the barons to exit. Kind of neat in terms of showing off what the Boom features can do, but not much fun to play.x
Anonymous
AWFULx
Anonymous
I like it very much, because you run with the water all the time. The appearance could be better, but because of the gameplay it is worth playing it! 4/5x
Anonymous
This is basically a test of Boom's conveyor belt effect. It's an interesting concept - the map feels like an 80s arcade game, or the ancient 8-bit oddity Gyron - but the execution is a bit iffy. The Barons don't react too well to the conveyor, and they look comical spinning around; the cyberdemons never hit you, because you're always moving, even if you stand still; and you have to kill eight barons, which is dull. Might have worked as a short part of a megawad.x
Anonymous
interesting... 3 stars -z34chrisx
Anonymous
LOL! No clue how to reach the exit.x
Memfis
boring to playx

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