Title: Tower of the CyberDemons v1.0
Filename: levels/doom/Ports/a-c/cybrtowr.zip
Size: 96 KB
Date: 05/29/99
Author: J.C. Bengtson (SailorScout)
E-mail: sailorscout@planetfortress.com
Description: After playing one of my old favorites, CYBRDETH.WAD, I released that there's really a lack of GOOD Cyberdemon battles in Doom maps. Oh sure, there's always the newbie maps with 50 Cybers in one room and 1000 BFGs lying all over, but that's no fun. So I made this map to fill that gap, and also to provide a challenge to veteran Doomers like myself.

The difficulty levels break down like so..

Easy - 4 Cybers, some Lost Souls Medium - 8 Cybers, some Lost Souls and a few Imps Hard - 12 Cybers, some Lost Souls and a lot of Imps

There are Green Armors on Medium and Blue Armors on Hard as well. There is no armor on Easy, but there there are 5 Soul Spheres on all difficulty levels.

Any Doomer worth his/her Plasma Rifle should be able to take out 4 Cybers, no problem. 8 Cybers are a bit tougher, but if you've beaten Ultimate Doom's Episode 4, this should also be possible. 12 Cybers are the real test of your skill, as I only just scraped by myself!

The golden rule is to CONSERVE YOUR AMMO! Do not fire randomly around hoping to hit anything.. there's only just enough to kill everything! Also, don't pick up the numerous backpacks outside unless you really need ALL FOUR ammo types they give! Expend your cells and rockets first, then your bullets and shells, as the first two are harder to come by.

The platforms which the plasma rifles are on (which you teleport to), are actually lifts, so you can lower them and get additional cells from the guns. This also means getting the plasma is a risk in DM due to the fact that they're over a very deep lava pit!

Finally, this map requires BOOM or a compatible source port due to the high sectors, numerous 2-sided linedefs, additional DM and Coop start spots, and the "bright" lava effect.
Credits: Matt Fell and Hank Leukart, for all their useful documents pertaining to DOOM, the various utility authors who made the tools that allowed the creation of this map, Raven Software for making great modifications of the engine, and id Software, for their excellent 3D games.
Base: A UAC facility on Phobos. Oh, I mean, all new level from scratch!
Build time: 1 day of vertex-moving, linedef-bending fun!
Editor(s) used: DETH v4.42 WARM v1.6 NWT v1.3 Wintex v4.3
Bugs: If there were any bugs that I knew of and I still released this, I would go to hell.
Rating: (5 votes)
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Reviews:
Anonymous
I just wish there was a little more room, perhaps a slightly bigger area to RUN!! ARGGHHHH! Otherwise brilliant :))x
Anonymous
Just fighting 4 Cybies, nothing special.x
Anonymous
A good take on the original, makes it more challenging.x
Anonymous
iff you are play hard difficults keep strafing and keep eye in the 12 cyberdemons iff easy and medium kill the lost souls and the imps will be harder! 5/5 good.x

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