Title: |
Dragonsbrethren's Pandemonium |
Filename: |
levels/doom/d-f/dbpanda2.zip |
Size: |
40.37 KB |
Date: |
10/18/13 |
Author: |
Dragonsbrethren |
Description: |
This was my submission to an E3 project Hellbent started where we'd try to duplicate the look and play style of E3M3: Pandemonium without paying homage to the original. The project never received many submissions and I decided to release this as stand alone after nearly a year of inactivity.
This map, like the original, was initially designed as a Tom Hall style techbase. The original E3M3 looks like it was literally in the middle of being retextured when Doom was released, so I tried to keep that same feel in this map. I think mine's a bit more hellish looking than the original. |
Credits: |
Hellbent for the inspiration, Tom Hall and Sandy Petersen for the original E3M3. |
Base: |
New from scratch |
Build time: |
Can't remember; the final layout was speedmapped around an old scrap of mine. |
Editor(s) used: |
Doom Builder 2 |
Bugs: |
Nothing game breaking, but there are some intentionally "wrong" design decisions for authenticity, if you consider those bugs. In particular, you can lock yourself out of a small section of the map. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Foodles
| A decent map, bit easy and the layout is a bit all over the place but a solid effort so 3/5 | x | |
Zalewa
| Well, this one is weird. On one hand we have classic Doom gameplay, which is always fun. On the other hand the ending is very weird and abrupt - you reach the ending while there are still monsters at nearby parts of the map. I have mixed feelings about this. | x | |
mrthejoshmon
| This map really captures that true E3 feel: Half tek, half hell all carnage. | x | |
Anonymous
| Cool classis Doom 1 map! - Mr. Sz. | x |
View dbpanda2.txt
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