Title: Dimension Gate
Filename: levels/doom/d-f/dimgate.zip
Size: 140 KB
Date: 10/24/05
Author: Martin Rice
E-mail: martyrice@aol.com
Description: The adventure begins in a Doom'd version of my office (not very detailed). From there, things get more and more bizarre. The level has several "stages", each separated by a transporter. There are a couple secret transporters and some neat affects where I try to get as close to true-3D (you can go under where you can go over). Some of these areas are a little confusing, but you can't get "trapped" anywhere.
Credits: Id Software, Rulers of the World.
Base: New level from scratch
Build time:
Editor(s) used: DoomCad, BSP, DEU
Bugs: Some textures not perfectly aligned.
Rating: (7 votes)
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crEEtive buT suKy gOmeplY 9/2x
This is dated July 1995, although it seems much older. It starts off very poor, like every level based on a person's place of work, with some dodgy samples (the pistol has an echo, and a pop at the end), but it gets a little bit better, although not much. The third "stage", in a techbase, is the best, although a lot of it takes place in near darkness and it's never really much fun to play.x
good shit nigga! there are some bad texture alignments, but other than that, good shit. Action is all abound. Sorry about giving this project a 3 b/c it's on e2m1 and I don't like werking off that shit. ~3/5x

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