Albert Eric van der Most|
This level is a nice one for multi-player cooperative monster bashing. It is not suited for deathmatch players. They will be dead allmost immediately.|
The layout of the area is quit simple. But the monster bashing is fun. Four supermonsters (one in single-user play). Hordes of imps, sargeants, and troopers. Allmost no bonusses, but lots and lots of weapons and ammo. Some small traps.
This is the first DOOM-level I designed.
The wonderful people who built DOOM.|
New from scratch|
None, but please let me know if you find any.|
|Anonymous||Sucks ass. 1/5 - Optimus||x|
|Anonymous||This is from May 1994. It's poor. The level is just a series of undetailed square rooms, with lots of trees dotted around (which makes navigation a pain). There are 100-odd monsters, mostly weak ones, with a spider. The map is basically a simple zig-zag maze; it only takes about forty seconds to run to the exit. It has no real gameplay, and it's not interesting as a historical artefact.||x|
|Anonymous||It sucks, but is a quick blast fest that makes use of all weapons. Has a very good time to crate rating otherwise. 1/5 -z34chris||x|