Title: High Climb
Filename: levels/doom/d-f/dmclim.zip
Size: 54.24 KB
Date: 05/05/05
Author: Patrick McBride
Description: The base of this game is build around stairs (as you know from the title). I have included many secrets into the game so you have something to search for (besides ammo, life, etc. ). See if you can find them all. Hope you enjoy it!
Credits: Ben McBride
Base: New from scratch
Build time: about 20+ hours
Editor(s) used: DEU v5.21, BSP v1.1
Bugs: None
Rating: (6 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
Actually, I think what the author meant for you to do is to take the passage with the cages and lost souls to the end, press the button, then use the U-shaped hallway to get the blue key from behind and return through it, which prevents the cyberdemons from waking up (otherwise, that button is useless). The BFG floor can be raised by shooting the wall with a different texture. Be sure to stand on the main floor and not in the hallway while doing so.x
Anonymous
Don't blame the map for it's annoying cybers. You're given the bfg and all ammo, so it's up to you if you decide to flee from or kill the cyberdemons. The crusher trap killed me too but it's well done. 4/5 coldfusio x
Anonymous
This is dated July 1994. It's not bad. At the start you go up a wide, widing staircase, vanquishing baddies. Doors open behind you. There are lots of secrets, and an irritating crushing trap, and a cyberdemon trap which is also irritating (you have to run past the cyberdemons twice, which tends to be deadly). There's a hidden BFG that seems to be impossible to get, because the floor doesn't raise. Nonetheless this is one of the better 1994 levels.x
Anonymous
The crusher and the two cybers are annoying and should've been left out, the rest is quite good. -- 3/5x
Anonymous
The first part consists of a huge staircase. Sounds corny, but it works surprisingly well. The last part is a varying set of rooms and halls, with little correlation between them. Some parts of the design remind me of HR, for some reason. Near the end is a needlessly stupid and annoying Cyberdemon fight, which the author meant for you to flee from. That, along with a surprising crusher trap, is the only threat... it's a pretty easy ride. Lots of secrets, most of them easy to find. An okay effort. --3/5x

View dmclim.txt
This page was created in 0.00215 seconds