Title: Castle Phobos v3.1
Filename: levels/doom/d-f/dmcpho.zip
Size: 2144 KB
Date: 01/13/05
Author: David G. Shrock
E-mail: DragonRook@aol.com
Description: A nine level episode where the theme is set in a castle environment that is meant to be a challenge. Included is new fantastic music to keep you going. The music is pure pleasure for those who have a General-Midi music device. There are new monsters: A Seargent that looks similar to the player for multi-player confusion, Death's Shadow replacing the imps. You will find that the levels get increasingly more challenging to level 5 and eases off on levels 6 and 7 and becomes hard again on level 8. Level 9 is only tough if you insist on destroying every demon. Remember, this level is built so that you will never become trapped. Every room that has an entrance, has an exit! (Note: as a challenge, I mean without using cheat codes!)
Credits:
Base: New levels from scratch (My imagination!)
Build time:
Editor(s) used: DEU 5.0, DEU 5.2gcc, BSP 1.1x, BSP 1.2x Dmaud, Dmgraph, PC Paintbrush V+, Vistapro 3, Sound Impression, Cakewalk Professional, Midi2mus, DeHackEd
Bugs: (v1.2) A flash of the sky may appear on levels 3 and 8 when passing into doorway from an area of really tall walls. Not too disturbing though and often rare.
Rating: (4 votes)
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Reviews:
Anonymous
I already played Castle Phobos v5.0 for Doom II, converted by DragonRook 2 months after this first version, and I'm glad to find this one now. Thank you! 5 stars - Jivex
Anonymous
Eh, this is okay at best. Some of the new monster graphics are broken (the new sargent graphics have no death sequence), and the levels themselves could have used a lot more custom textures to improve upon the castle style. 3 stars.x

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