Title: The Texas Tornado Deathmatch Wad
Filename: levels/doom/d-f/dmtorn.zip
Size: 55 KB
Date: 06/17/05
Author: David & Kathy Bruni
E-mail: dbruni@houston.rr.com
Description: Well, I picked the name because a tornado just missed our house the other day. Seemed fitting for a wad file. This is a medium sized level. Pretty tough in the hard setting. No Cyberdemon or Spiderdemon. There are a few Barons, though :-). You'll need all 3 keys to exit, one of the keys is in a hidden room.
Credits: id Software for DOOM, Brendon Wyber & Raphael Quinet for DEU, Per Allansson for porting DEU to DJGPP/GO32 and Colin Reed for BSP 1.2
Base: New from scratch
Build time: 50-60 hours
Editor(s) used: DEU 5.20 Dos Extended version. BSP v1.2 to build the nodes.
Bugs: none
Rating: (5 votes)
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I was kind of disappointed when I found no tornado in this level. :) The level is OK, but not something to get excited about. 3 stars.x
"Submitted to the /idgames-ftp-archive s by FunDuke --> funduke@hotmail.com" Okay, he has to stop doing this. x
No, he should continue it. The Brunis made good maps too.x
This is E3M5. I was not amused. It's larger and has more monsters than most maps of the period, but three quarters of the level is basically a dark cramped maze, and the non-mazey bits don't amount to much. The red key is hidden in a toxic maze with strobing lights; the blue key is hidden in a secret, behind an unremarkable wall - life's too short for that kind of level design.x

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