Title: Widow Maker
Filename: levels/doom/d-f/dmwidw.zip
Size: 142 KB
Date: 02/01/05
Author: David L. Farrington
E-mail: 74242.1270@compuserve.com
Description: Clues discovered at Gates of Anguish and Despair base have led you to the corporate headquarters and genetics labs of UAC. The evil infestation has reached even here. You enter an otherwise unguarded building a take the elevator to the upper floor. Things seem quiet, soft music is playing and there is a familiar guard outside the elevator door. Hmm, they have changed the decor since the last time you were here. You look over at the Reception Desk, and spot the Imps! Things are going to get tough. But you're the best, heh? Nothing is going to stop you from your mission, not some pesky little Imp! Play it cool, ammo and healing are in short supply (this is corporate life). Monsters abound, and have many places to hide. They may come out to find you, so watch your back.

Please E-Mail me with your comments on CIS. Your comments go a long toward improving my 'work'.
Credits: Raphael Quinet and Brendon J Wyber for the DEU editor Colin Reed for the BSP utility John A Warren for his inspiration and patience Gary Thomas for believing that a good game requires thought and of course, those great people at id, without which we would not have the pleasure to play DOOM. I would like to thank those great people on CIS for their help and inspirations.
Base: have led you to the corporate headquarters and genetics labs of UAC. The evil infestation has reached even here. You enter an otherwise unguarded building a take the elevator to the upper floor. Things seem quiet, soft music is playing and there is a familiar guard outside the elevator door. Hmm, they have changed the decor since the last time you were here. You look over at the Reception Desk, and spot the Imps! Things are going to get tough. But you're the best, heh? Nothing is going to stop you from your mission, not some pesky little Imp! Play it cool, ammo and healing are in short supply (this is corporate life). Monsters abound, and have many places to hide. They may come out to find you, so watch your back.

Please E-Mail me with your comments on CIS. Your comments go a long toward improving my 'work'.
Build time: Seems like forever - I didn't know when to stop
Editor(s) used: DJGPP/GO32 port of DEU5.2, BSP1.2x
Bugs: None
Rating: (2 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
A big, intricate, beautiful map that, sadly, plays like shit. Several dozen completely unmarked doors and 47(!!) mostly unmarked secrets makes this a complete nightmare to finish. Not once, but *twice*, pushing a random switch will make it impossible to get to a key and finish the map at all. The progression is among the worst I've seen (and I've seen much). Architecture is plain but fitting, though the layout is strange, with dead-ends and pointless rooms. This could've been great... --1/5 x
Anonymous
Impressive for a '95 level, with a nice architecture, lots of ennemis -even if it's kinda easy to get rid of them-, but altered by the fact that you don't need any of the three keys to finish it : by doing so, you miss about 85% of the wad. Still good for these early times... 4/5x

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