Title: Doom Trek
Filename: levels/doom/d-f/doomtrk1.zip
Size: 194 KB
Date: 08/07/94
Author: Chris Maslin & Brian Hallinan
E-mail: maslinc@cad.canterbury.ac.nz
Description:
Credits: Authors of Deu, BSP and Dmgraph Gene Roddenberry & other Star Trek people
Base: New level from scratch
Build time:
Editor(s) used: DEUgcc v.5.21, BSP, DMGraph 1.1
Bugs: Slight HOM in Cargo Bay (Inability to move down some corridors is _not_ a bug, but a force field)

[Really clever Deathmatch players may realize that there is one room they can stay in and manage to frag everyone who comes along. Even cleverer DM players will discover a way around this (hint: read the scenario).]
Rating: (2 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
A "Star Trek" map, but not as corny as I expected. The map design is simplistic, but the new rather well-done new graphics to look at keeps your exploration of the USS Enterprise (which has been taken over by monsters) from getting dull. Progression is very non-linear; you can teleport (or should I say "beam down", heh) almost anywhere in any order. Some inescapable nasty traps ruin the experience a little, though. The fights are pretty easy, but varied enough to keep things from getting boring. --3/5x

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