Title: DOOR TO HELL, be Welcome to your worst NiGtMaRe...
Filename: levels/doom/d-f/door2hel.zip
Size: 440 KB
Date: 04/03/01
Author: Javier Fernando Almenara Otoya.
E-mail: aojavierfdo@hotmail.com
Description: 09 levels totally tested (ok!) that you can check out and play... and don't forget to save your game advances. (Well, I don't say it is hard to play... heh,heh... prove it ;)
Credits: LionHeart TM. and to all the persons that have developed that useful Tools to Make and Compile the DooM Maps (DCK, WinDeu, RMB, WARM, BSP and much others...) Oh sure, Id Soft. for their DOOM.
Base: New levels from scratch.
Build time: Oh, come on, I'm not really sure. But I guess, I took a lot of time for this...(days, weeks, months).
Editor(s) used: Sure, I have used for this creation: WinDeu524, Dck362, and I have checked out some others in my way of building it.
Bugs: I recommend playing DOOR2HEL.WAD, in other platforms; I mean that you should better use, BOOM Engine from the TeamTNT (http://www.teamtnt.com), Legacy Engine from the Legacy Team (http://www.newdoom.com/files.asp?dir= /doomlegacy&file=legacy131rc1.zip) strongly recommendable, or ZDOOM Engine, from Randy Heit (http://www.zdoom.notgod.com). All of these cares, because if you use the original DOOM2.EXE file, well... I believe you won't like the Visplane Overflows!. You now, have the sites... so visit them and make your election. Please don't try the game the hard way...
Rating: (2 votes)
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Reviews:
Anonymous
An extremely uneven set of maps. E1M1 and E1M2 are ugly and dull. Then, the maps get much bigger ("arena-style") with lots of monsters, weapons and ammo, great traps and "epic" fights. Some of the maps are quite challenging, too (until you know where to find all the weapons and ammo). Architecture is plain but there are plenty of design tricks and beautiful areas. Progression is intricate, sometimes *too* intricate -- I had to study some maps in an editor. Recommended. --4/5x

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