Title: |
Moon Chainshaw Massacre |
Filename: |
levels/doom/d-f/e3mooncm.zip |
Size: |
291.76 KB |
Date: |
03/30/95 |
Author: |
Hendrik Teixeira, Pedro Lopes, Joao Lopes, Luis Lourenco Lopes |
Description: |
You have defeated the mighty mean blood sucking zombies, and you are alone
in Deimos moon, without any possibility of getting out. For hours you
walk through whats left... suddenly you find a little shuttle, and you
can get out of this inferno!
Couple of hours later of your journey back to Hearth, the computer board,
gives you a warning that the reactor is low on Energy, and it must be
recharged before you reach Hearth. By the report the only choice is the
Moon at DOCKING BASE 1.
When you reach the Moon, the computer, informs you that he can't
communicate with DOCKING BASE 1, and that he detects strange movements.
You smell trouble, but unfortunately the only weapon that was left from
your fight was a ChainShaw, you don't have any other choice... you tell
the computer to use the tractor beam, to put you and your ChainShaw on Bay
1A, and to wait for you in this same place for about an hour... |
Credits: |
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Base: |
New levels from scratch |
Build time: |
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Editor(s) used: |
DEU 5.21, BSP 1.2x, DMGRAUPH 1.1
For the graphics Hendrik used 3D Studio |
Bugs: |
We tested with version 1.9 and 1.666,there are
some little problems in a couple of maps, but we
think they aren't bugs. If you find something
please tell us.
Attention that we have detected that MCM is not
very stable with early versions of DOOM, it's
recommended that you upgrade.
Unfortunately, when you load an external Wad
file Doom has to process more info, so we think
that a 66MHz CPU is the minimum to run MCM, the
less fortunate can still try Bunker Assault and
NeWolf, two new full episodes for the classic
Wolfenstein 3D ;-) |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| this really wasn't that great. E3M8 how do you even beat that? | x | |
lupinx-Kassman
| The new graphics and sorta story-esque start map raised my expectations, but the maps end up being a bit boxy and plain (yes even for 95). Seems decent for the time though. | x | |
Anonymous
| Not a bad episode at all. The architecture can be a bit monotonous/repetitiv e though, and there are a few too many narrow and slightly maze-like corridors. Probably worth 3.5 stars. | x |
View e3mooncm.txt
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