Title: Frag Festival
Filename: levels/doom/d-f/frgfst21.zip
Size: 96 KB
Date: 06/08/94
Author: Nathan Oelger
E-mail: oelger@saucer.cc.umr.edu
Description: Very big (over 550 sectors) deathmatch level with many different areas including a large death arena, a room with many disorienting elevators, some strategically placed lighting, a couple of one-way walls, etc. Also, if you want to end the level, it will take a lot of work, but not necessarily cooperation. I suggest playing on difficulties 1, 2, or 3 with "-respawn", or on difficulty 4 without "-respawn", unless you are really cool. :) Since this level is so big, you might try hunting each other down in "cooperative" mode, so you can see where your "friend" is. (I've played for over a half an hour before without seeing my "friend") Also, you might want to look really hard, and you might find some secret areas that you might use to your advantage. (Maybe even use an editor to find them) Well, enough of this, let's get to the important stuff.
Credits: Id (of course), Brendon Wyber (DEU), Raphal Quinet (DEU), Per Allanson (DJGPP/GO32 version of DEU--FAST!!!), Colin Reed and Dylan Cuthbert (BSP1.1X), Lee Witek (Reject 1.0), Matt Fell (Unofficial DOOM Specs, which really helped in understanding what the heck I was even doing), and Hank Leukart (kept us all up on what was going on).
Base: New level from scratch
Build time: About 60 hours, yuk!
Editor(s) used: DEU 5.1, DEU 5.2, DEU GCC 5.2, DEU GCC 5.21, BSP 1.1X, and REJECT 1.0 (I think it speeded it up just a bit) DEU is Cool! Although it's nodes-builder does have a 512 sector limit afterwhich it crashes.
Bugs: None are know, e-mail me about any you find.
Rating: (1 vote)
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Reviews:
Anonymous
I can't work out if this is the work of a genius or a complete fool. Most likely the fool!x

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