Title: Pond of the Deathmatch Crater
Filename: levels/doom/deathmatch/d-f/dethpond.zip
Size: 46 KB
Date: 04/15/95
Author: Michael Lundy
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Description: This outside arena is so complicated that I had to block some areas from visplane areas that happened in corners of the level. I mean "complicated" as in there are a lot of 2 sided linedef around. DEU's node builder could barely handle it.

This level includes a giant pond with a "storm drain" room adjacent to it. It also has a drop hole with an invisibility sphere in of it, so you can drop down in surprise and shoot something.

I know you may have seen other "pool" or "pond" levels, but this one is way different.

Expect this WAD to be in Houses 1.3 and to look much better in that DOOM 2 WAD.

One other thing; EVERYTHING TEXTURE IS ALIGNED!!
Credits: Raphael Quinet and Brendon Wyber for DEU 5.21 Oliver Montanuy foe DeuTex 3.4 Zink the Dink for ENDOOMER 1.0.1 The author if VS3.WAD (I used the waterfall gfx.) The author is MASSACRE.WAD (I used the music.) I forgot to give credit to the author of ZWIEBACK on my last level: Cargo Landing Pad (I used the music).
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.21, DEUTEX 3.4, ENDOOMER 1.0.1
Bugs: No. Every texture is aligned!! While running my level, I got kicked out because of visplane errors. I fixed them, but I am still a little curios to look for new ones. I havent foud any on my copy of DOOM v1.9
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