Title: MIKES.WAD
Filename: levels/doom/deathmatch/d-f/dmmm.zip
Size: 99 KB
Date: 05/12/06
Author: Mike Manthei
E-mail: funduke@hotmail.com
Description: E1m1 - E1m4 Deathmatch. Minimal weaponry to add some skill and technique to the levels... ie: shoot, then while the opponent is still recovering from "red-out", duck out and come in another way. E2m1 - Co-op, Deathmatch, or single player.
Credits: The authors of DEU. My boss, who encouraged me to build our office for deathmatch. (is there another motive at work here?)
Base: From Scratch..scratch..(a little more to the left... yeah... now down.... ooooh yeah...)
Build time: Haven't got a clue...
Editor(s) used: DEU 5.1, BSP10
Bugs: If you stand in the corner of the Chess level and look to the opposite corner, you are looking across lots of DS linedefs and it gets weird, but does not affect play, eh?

**Also, I don't get a report at the end of the levels for "% of secrets" found. How does that work?

I'm really lousy at texture alignments and stuff, so these look ugly. _PLEASE_ someone fix the textures, OK? Sorry, build time is limited here - so playability was top on our priority list. Besides, play testing is much more fun!
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