Made for when Stefan and I only had 386's, so as a
result most levels are very small. We have since
upgraded, but still play them as they are real good
for massive amounts of combat.
There is also an excessive amount of monsters, on
some levels, the idea there was to off set any
advantage with weapons across each level.
With a choice of exit, the left is always the secret.
id for um something...|
Stefan Seager, Henry Knowles, Stephen Bacon,
Brent McClintock, Simon Peterson for playtesting.
New level from scratch|