Well, this is a very impressive episode including 9 _excellent_
levels. All the levels in this episode were created by myself, excluding
e1m5, which was designed by a friend. We feel that any DOOM fanatic will
enjoy this episode and will be completely impressed by the work put into it.
Most levels on the Internet suck. It's a fact, but these 9 levels do
not suck. id Software, if they ever saw this, would most likely want to know
where the two of us were when they were designing the original DOOM levels.
It's taken roughly a year to design the levels, in fact...I never planned to
have any nice levels...much less a whole episode. It seems that after I
figured out how to use DEU that level making just sorda seemed fun, so I
designed levels like mad. ...but, I am a perfectionist (in most respects) and
therefore I insisted that the levels I designed were no less greater than
those in the actual game. I felt that if they could make complex levels, then
so can I...and I did :) Most of the levels in here have been zipped and
distributed via local BBS, but even those were completely checked and re-
checked for bugs/parts I found to be lacking "id" quality. So, what you have
here is pure DOOM art. ...not to mention my last DOOM work that will ever be.
I am _tired_ of making levels. My creativity is draining (I also want to
maintain a life :), etc., so I have decided to stop while I'm ahead.
So, play this all the way through...it is arranged as the original
DOOM, smaller/easier levels first which work up in size/difficulty. You will
see the quality, and you may also wonder how I kept my sanity...so, have a
blast!
Credits:
Base:
Build time:
roughly a year
Editor(s) used:
The editor of choice has been DEU521GC, until I found a DEU port
dubbed DETH, which is even better :) E1M5 was made with the
shareware version of DEEP. BSP1.2x was used for nodes on everything
except E1M3 and E1M5. BSP1.2x has a bug and wouldn't build E1M3,
so it was nodes built with DEEPBSP. Obviously E1M5 was done with
DEEPBSP.