Title: |
Nine Inch Nails |
Filename: |
levels/doom/m-o/nindoom.zip |
Size: |
327.47 KB |
Date: |
06/19/95 |
Author: |
Jason Staples |
Description: |
This is my first stab at a serious doom |
Credits: |
Jake Gumb for explaining lindefs and sector construction to me Erika Staples for her lovely inferior decorating and most of the new Images.... Dave Gurmai for the silver NIN logo Warren Rice for his music. |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
DEU32 5.21, DoomEd V2.60B, BSP V1.0, DMGRAPH V1.1, REJECT V1.0, The Unofficial DOOM Specs, TEXREF.001 NWT 1.0B, DMMUSIC 1.0, DMMUI 1.0 |
Bugs: |
Still working on some of the texture alignments. |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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dg93
| Sloppy map editing and use of textures, but kinda fun to play. 3/5 for effort | x | |
Anonymous
| This is dated December 1994. It comes from the heyday of pretend adult rock band Nine Inch Nails. The wall textures are replaced with awful NIN graphics that don't tile properly. The gameplay involves running to the far end of the level to pick up a key, then running back to pick up another key, then running back to flick a switch, then running back to pick up a third key, then running back to the end. It's tedious. | x |
View nindoom.txt
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