Title: |
Journey of No Hope |
Filename: |
levels/doom/m-o/nohope.zip |
Size: |
56.87 KB |
Date: |
07/06/04 |
Author: |
CodenniumRed |
Description: |
"Instead of being victorious over the rampaging armies of Hell, you find yourself once again wandering the wastelands, in search of a way out."
Designed as if the first level of an entire episode, I instead scrapped the idea of continuing this in favor of starting a new hub for HeXen. This level is short, with only about 172 sectors, but has very detailed architecture. There are no gameplay tricks, really, except for a pair of stairwells that you can use to your advantage.
The secret areas function like a secret-within-a-secret-within- a-secret-within-a-secret, which I would have designed differently had the player wielded the ability to use the goodies on the next new level afterwards, which does not exist. |
Credits: |
CodeImp for DooM Builder, ID Software for DooM! |
Base: |
New from scratch |
Build time: |
12 hours - counting the time it was a HeXen wad. |
Editor(s) used: |
DooM Builder |
Bugs: |
None |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Excellent for a first map, great architecture. Maybe a bit too easy but you're new to editing and probably aren't as good as the rest of us and playing Doom.
Fun. 3/5. | x | |
Anonymous
| Pretty good for a first map. Although it's ridiculously easy. | x |
View nohope.txt
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