Title: |
No Relief |
Filename: |
levels/doom/m-o/norelief.zip |
Size: |
268.96 KB |
Date: |
12/28/07 |
Author: |
Pat Tyson |
Description: |
A little getaway trip gone wrong... |
Credits: |
the DooM community, for keeping a great game alive |
Base: |
New from scratch |
Build time: |
A very long time |
Editor(s) used: |
E2M4--DeepSea, DooMBuilder, RMB for reject map, Zennode for final node build E2M5,6,9--DeeP (Dos), DeeP97, WadAuthor 1.3, RMB for reject maps |
Bugs: |
Better not be. These levels were made with Classic DooM in mind, so disable JUMPING! You'll spoil some of the gameplay. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| It was ok. Very 1994 like. A few bugs here and there (see what the first review had to say). 2.5 Stars -PC | x | |
Anonymous
| same as what the first reviewer said. has a dash of gorilla anus. I have seen wads that look exactly like this one, but play better. otherwise looks ok in areas. 1 star -z34chris | x | |
Anonymous
| this whole thing sucks major cyberdemon rocket!!!! 0/5 | x | |
Anonymous
| E2M4 starts off weak, with a console-pushing puzzle and some stuck monsters. If you reenter the blue armour / soul sphere secret you're stuck. Overall a decent 1995 map. E2M5 is a typical 1995 gothic techbase, with an impenetrable puzzle whereby you have to walk over a certain stair. You can get stuck in the red key pit. It has a swastika. E2M6 is an unexceptional gothic level and the secret map feels empty and dull. | x |
View norelief.txt
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