Filename: levels/doom/p-r/purpose.zip
Size: 598 KB
Date: 12/02/10
Author: Ken Cheek
E-mail: jwc0045211@hotmail.com
Description: This is an E2M1 level that could just as easily be an E1M1 version but to keep it out of shareware hands I made it an E2. (really guys, you should go ahead and register. You won't be disappointed.) The idea here wasn't to create a huge level but instead this is to be used as a launching point for additional levels/missions. The puzzles are basic and the shootouts (IMHO) are fun rather than always being cut-throat.
Credits: Thanks to ID Software for the best game in a decade! Thanks to Ben Morris for DCK. This is a VERY slick editor that makes creations of PWADS almost as easy as blowing away former humans. :-) Thanks to Wirta Wiriyan for the MUS2PWAD. Thanks to Patrick Green for the nifty sound batch files for extracting and inserting sounds in pwads. Credit also needs to be given to a slew of people whos pwads I "borrowed" some of the sounds from. I didn't keep track of all of the snippets but if you hear your sound...thank you.
Base: New level from scratch.
Build time: 2 to 3 weeks of off and on again sessions.
Editor(s) used: DCK v1.1a
Rating: (8 votes)
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This is an actual 1994 WAD, larger than average and as a result very sparsely populated, with a grand total of 51 monsters (on UV). There's exactly one Cacodemon and one Baron of Hell as "bosses", but you literally have to go out of your way to find them, as you can just flick the exit switch 30 seconds into the level. Detail and layout are crude but with clever use of lighting, and the SFX replacements are corny most of the time, but a few are actually decent. A good blast into the past. 2.5/5 -Maesx
The author of this map is Ken Cheek. The zip with the text file can be found at Mr. Rocket Database.x
Surprisingly good... for a 1994 WAD. Sure, I'll give it some credit for being from back in the day, but for sure this didn't need a re-upload. There is a blue key and a yellow key which you don't even need to get to flip the exit switch. The bosses are not even bosses because they are not manditory to fight. ** + * for being a blast from the past. ***x
0/5 not for the wad, but for the uploader. You've included nothing from the author giving permission to reupload (even though such a txt exists), and apparently didn't care. The text-file you have made is farcical. Apparently, this wad was on D!Zone 2 (including txt).x
A classic shitty 1994 wad, lighting is cool, but it's only. Put exit switch too early without any reason so you can just finish it in some seconds if you want. Those SFX replacements want me say "WTF?" or just feel funny. Music is good but...just a waste for a shitty wad. But it made on 1994 so who care? :p Nah...this wad just shitty but well, not bad for a old-school maps lover. :p 2.5/5 -playerlinx
The level's a typical example of a 1994 WAD, and a *bad* 1994 WAD for that matter, and the new sound effects are just as stupid. I did like the music, admittedly (not that it really fit the level), so I'll give it one star for that at least. 1/5 - ZZx

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