Title: Room 101 (101.WAD)
Filename: levels/doom/p-r/room101.zip
Size: 61 KB
Date: 03/04/03
Author: Sock
E-mail: myk@helnyte.zzn.com.
Credits: .
Base: New level from scratch
Build time: About 3 months, plus playtesting
Editor(s) used: Map builder & Editor for windows v2.6 written by Geoff Allan (It's brillant !)
Rating: (17 votes)
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Haha! I've been looking for this wad for a while. I played it once a long time ago and it influenced a lot of my level designs. I'm more critical of some of the texture choices, now, but it's still an interesting level.x
Sure the architecture is poor but because this level has non-stop action from start to finish you really don't have time to admire the (lack of) visuals. A fun blast-fest that should take around 20 minutes to complete.x
As with all doom levels, there is no story just violence and death !!! But for all you sad people (like me) this is the story .... H.Q have discovered that the aliens have started to set up bases upon planet Earth. Far up in the mountains the crea- tures of Hell have setup a heavy attack force of their best fighters. The only way into this base is by parachute as the only opening is defended by high stone walls. Once landed you must seek out all forms of life and destroy them without mercyx
This is an entertaining (very) old level from July 1994. It's a large-scale techbase, with an effective "maxi E1" design - it looks a bit crude today - plus a good, solid monster count, and tonnes of action. The baddies swarm you all at once and there are frequent traps. In fact it's still surprisingly hard, even all these years later, and I enjoyed it immensely. Instantly goes near the top of my small pile of "genuinely good 1994 levels".x
When I saw the opening area of this map, I thought I was in for a level ahead of its time. When I realized 95% of the level was boring square hallways, however, I was disappointed. If it weren't for the challenging battles, this would just be another mediocre 1994 map. 3.5/5x

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