Title: One to Die For
Filename: levels/doom2/0-9/12die4.zip
Size: 62 KB
Date: 06/14/96
Author: Derrick McKay
E-mail: dmckay@yknet.yk.ca
Description: Another single player wad file. I wanted to try some new concepts, and make a transparent door.. it worked! It's fairly large, and makes use of tag 666. *Both* ways to use 666 in Doom2. It should be very playable, and all the stuff is there for deathmatch. I limited the DM starts to 2 areas, as it is fairly spread out, and 2 people would have a hard time finding each other.
Credits: All the doods in RGCDE for their endless discussions, ideas, and even the bickering :-). Special tip 'o the hat to Ben Morris for DCK. *THE* editor for real people.
Base: New from scratch
Build time:
Editor(s) used: DCK 3.5, and 3.61 (registered ver) Nodes/Reject: ZenNode
Bugs: err... aren't they called "features"? Seriously, none that I am aware of. It works great on my P120, but slower machines may choke (a little) in a couple areas.
Rating: (4 votes)
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Reviews:
Anonymous
Pros: great use of lighting to make the level tough, great level design without many flaws Cons: None, except for the difficulty....it may be a little too easy for Doom Veteransx
Anonymous
excelent map, i found no problems as far as glitches go, only thing i would give it a 5 for is a higher difficulty. x

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