Large complex building occupied by unfriendly monsters...
Credits:
id software for creating DOOM.
Base:
New level from scratch.
Build time:
Editor(s) used:
DETH 5.24, BSP, WinTex 3.41
Bugs:
None, but:
Saving the game might cause Doom to crash. (Save game buffer overrun) This is a very large level with a huge amount of things and details.
If this wad is viewed with any wad-editor you'll be alerted about missing textures and unclosed sectors. However in this wad *all* such cases are fully intended to create certain special effects (invisible stairs). You don't need to fix them!