Title: Trinitotoluene
Filename: levels/doom2/0-9/321boom.zip
Size: 128 KB
Date: 04/26/14
Author: Obsidian
E-mail: themordicant@gmail.com
Description: 1 vanilla-compatible map for TNT: Evilution with a mountain techbase theme
Credits: Id Software for Doom II TeamTNT for TNT: Evilution CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: A few days
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: Let me know if you find any
Rating: (9 votes)
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Nice looking map with few serious gameplay flaws. 1) Missing regular CG, 2) -> Wrong AJ-req secret (evident miss for FDA because low health supplement), 3) -> Monster attack after RK pickup is a bit too rough, 4) Mancubus don't teleport quite often, 5) Final zombiman's spawn is tedious.x
Uh, no Terrytrap in here. But just a nicely done map with good gameplay.x
Excellent map. Ignore the trolls, this is not a terrywad. If I give it 5 stars, you know it isn't.x
Just played it with FSRCustard Doom mod, really enjoyed it. IMO, UV difficulty was absolutely perfect, not needing 12 barons of ass-fucking to come out of closets. Really strategic shooting. Music was nice, graphics for vanilla were really good, but maybe could've fleshed out the cavern walls or something (too much granite/white for me but whatev). Low number of health kits so stay on your toes. Very good map, 4/5 - Bukkake Windmillx
Exciting gunfights and interesting use of textures; absolutely not a terrywad, of course. Gameplay is fun for the most part, but the red key's placement was a little iritating. Low amount of supplies, both on ammo and health; additional non-secret chaingun could have wiped out the problem, IMO.x

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