Three Keys and a Exit|
All the memebers of Black Star Coven for playtesting. My girlfriend Katie for being her. Makers of DCK and Zennode.|
New level from scratch|
DCK ver 3.2 Zennode|
None , but mail me if you find any.|
|Anonymous||not very exciting...||x|
|Anonymous||kinda boring, and the two archviles at the end are nearly impossible to kill seeing as they'll nuke the bejezus out of you.||x|
|Anonymous||This is quite nice. It's a short to medium-sized map. It's not overly detailed or otherwise innovative, but not bad either.
The ambience provides some tech areas and mostly brick textures. The monsters are easy to medium hard. Because of plenty of mega-goodies, this map is rather easy, at least on skill 3, compared to others. 3.5/5 -Milian||x|
|Anonymous||This is from November 1996. The designer had a girlfriend, and yet he spent time designing Doom levels instead of snogging. The level's okay - a mid-sized tech-dungeon with 160 mostly weak baddies. It has a hub-style layout with each key in its own separate area. Against it, it's mazey and cramped, and by modern standards very easy (I don't think my health ever went below 100%). Nonetheless it's not bad in a nostalgic way, but could do with some tightening.||x|
|Anonymous||I liked it||x|
|Anonymous||Quite good level.
Good built but a bit boring, could be better.
Also a little easy