Title: |
666 - The Number of the Beast |
Filename: |
levels/doom2/0-9/666_tnb.zip |
Size: |
114.77 KB |
Date: |
02/18/99 |
Author: |
Gul Dahre'el |
Description: |
A complex maze of hexagonal rooms. Go ahead and see it for yourself! |
Credits: |
id Corporation, for they gave us DOOM ! The authors of the editors I've been using |
Base: |
New level from scratch |
Build time: |
15 hours |
Editor(s) used: |
ED209 (version 1.1) MIDI2MUS (version 2.04) MUSTOOL Utility |
Bugs: |
Some items&monsters disappear on slower systems or systems with less than 12 Megabytes of RAM. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| There are MUCH better wads on here. Don't waste your time on this one. | x | |
Anonymous
| An interesting idea but very poorly implemented. 2/5 | x | |
Anonymous
| I expected much MORE monsters from a bland-ass map like this. All in all, just plain boring. | x | |
Anonymous
| I didn't understand this map.
The layout is very simple: it's a giant maze of hexagons (just hexagonal rooms without any interior decoration).
At first, you're chased by monsters like Zombies, Hell Knights and Revenants. That's ok. But there are rooms with Boss monsters and I couldn't find a way to get the bigger weapons. Seriously, you can't expect to kill 8 Archviles in a room with a shotgun, only.
I gave up after a while. 1/5 -Milian | x | |
Anonymous
| It was okay. Really annoying when I first started playing because monsters would gang up on me from nowhere. After I got used to it, it was... bland :P | x | |
Anonymous
| prowess of architecture, this WAD presents a network of 6 sided rooms connected to each other.
Same textures, nice copy/paste work, boring... | x |
View 666_tnb.txt
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