Title: Abyssal Speedmapping Sessions: Session 5
Filename: levels/doom2/Ports/a-c/abysped5.zip
Size: 709 KB
Date: 05/14/14
Author: Obsidian Gifty Osiris Kalev Mugsy Alfonzo Tarnsman Jimmy An_mutt MTrop Phobus 40oz General Rainbow B
E-mail: themordicant@gmail.com
Description: 12 maps made during the fourth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Mineshaft - Foundry - "Killer Colours" - the theme of Alien Vendetta MAP31 Alfonzo used the Alfonzo Treatment and about 15 more minutes.
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours per map(3 and a quarter for Alfonzo, 1 for Gifty)
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: MAP12 uses ghost monsters, so make sure you use a port that enables them
Rating: (9 votes)
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ARGH, TYPO IN THE TEXTFILE! It's supposed to be "12 maps made during the FIFTH Abyssal Speedmapping Session". Sorry about that. - Obsidianx
Playing these maps helped me poop.x
nice speedmapping, took one hour to finish the pack though. Some maps weren't so good. Also in the Killer Colours themed map (I think there's only one), the cyberdemon can be skiped without any problem.x
Play levels 3, 4, 6, 7, 9, 10, 11; look for these authors in other abysped sets as well. They tend to have the best maps.x

View abysped5.txt
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