Title: Abyssal Speedmapping Sessions: Session 6
Filename: levels/doom2/Ports/a-c/abysped6.zip
Size: 916 KB
Date: 06/24/14
Author: Obsidian Osiris Kalev Mugsy Alfonzo Tarnsman Jimmy MTrop General Rainbow Bacon JMickle ClonedPickle
E-mail: themordicant@gmail.com
Description: 11 maps made during the sixth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Instead of themes, each player had a choice of 3 DeHackEd monsters they could use in their maps:

- Rocket Zombie - Afrit - Arachnophyte Alfonzo used the Alfonzo Treatment and JMickle made 2 maps in the 2 hours provided.
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours per map(3 for Alfonzo)
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: None. Unknown on the other hand....
Rating: (10 votes)
  Spambot check: 9 + 7 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

walter confalonieri
That was a nice mapset, too bad the new monsters crashes on prboom on complevel 9....x
The good maps were actually pretty good, but maps 6, 9, and 10 seem skippable. 11 is mandatory, however!x
MAP01, MAP06, MAP09, MAP10, MAP11 - crap. Everything else ranges between decent and awesome. It's a very good WAD if you skip the mentioned maps.x
View abysped6.txt
This page was created in 0.00795 seconds