Urban Brawl is the prequel to Scuba Steve's: Action Doom, telling your character's history before those events. Urban Brawl embodies a comic book look and feel with cell shaded graphics and story sequences. All of this is fused with a gameplay that is reminicent of an old beat-em up game.
From Scratch, using several modified resources from the original Action Doom.
July '04 - July '08 4 years
Wintex, Doom Builder, Paint Shop Pro 6, Photoshop 7, WadAuthor, XWE and Pencil/Ink/Paper
In Map 01 you can get stuck climbing the fire escape ladder, you'll have to clipcheat to get out. This is a result of Doom's buggy movement code and cannot be fixed. To avoid clipping errors, walk straight up the stairs on their right side.
It is possible to not be able to pick up candy and pop that vending machines drop. To avoid this, stand back as far away as possible from the machine and break it .
There are numerous rendering errors due to the extensive use of portals and 3d mid textures. There may be HOMs and slimetrails in a number of places. I've tried to minimize them so they are not egregious... but you may see them from time to time