- Varied style, but all floating in sideral space. - The map has only platforms and columns, so don't fall. There are also some wide areas. - A lot of different textures: hellish, futurist... A little of all. - A Dehacked patch. I recommend you use it, makes the game innovative and unreal. - Some new monsters: * ZOMBIE MARINE: A brown Doom marine. * ROCKET GUY: A zombie soldier with a bazooka, can beat you with only one shot. * ZOMBIE RAILGUNNER: A soldier with a laser weapon. Be careful. * ZOMBIE BFG: Hmm, doesn't need comments... Feel the pain of a BFG 9000's blast. * STEALTH FIGHTER: Transparent sodier/cyborg. - These monsters come, as usual, from ftp://archives.3dgamers.com/pub/idgames/combos (monsters.zip) - Besides the new monsters, I modified some of the original Doom enemies: * Fast imps, attack with the manucubus' fire. * Transparent Lost Souls. * The cacodemons' fireballs are invisible. * The Cyberdemon's rockets (and yours) are destructible. * Increased attack power for arachnotrons. * Etc, etc... - New sounds: * Taking a powerup, item or weapon. * Firing the pistol, shotgun, chaingun or plasma rifle. * Some monster's attacks. * Opening and closing doors. * Destroying Lost Souls.
Credits:
As usual, to God for the perseverancy. To my brother. ARCADES 3D, the Doom's voice in South America. To Id Software, for give me a lot of action. Doomers, in general.
Base:
New level from scratch; inspired in a game called Skyroads. I've learned to make Doom levels from the 27th map of the megawad Kamasutra.
Build time:
About two months; after a long pause, I finished it.