Title: CH Retro
Filename: levels/doom2/Ports/a-c/ch_retro.zip
Size: 75 KB
Date: 06/21/01
Author: Christian N. Hansen aka Dykanden
E-mail: C.N.H.DK@mail.tele.dk
Description: /story No story. Just a good level.

My goal with this level was actually rather simple: To create a level very close to those of John Romero's orig. episode 1. This in all aspects of the level. Gameplay, looks and atmosphere are very close to Romero's.

The strength of this level is the 3-4 diffe- rent routes one can take to reach the exit. They are a little different in difficulty so think carefully about what route you take.

You might feel like saying after having played it through: "Where's the detail? This is too simple!" Well, I'm sorry, but if it's going to look and play like an orig. eps. 1 level, it's not right -in my opinion- to make a level with a bunch of fancy effects, a high level of detail (possibly causing VPO's) and new textures. The only thing that make this level differ from Romero's is that there's no misaligned (no offence!) textures.

Besides all that, I just hope you'll enjoy playing it as much as I did making it!
Credits: Those weird minds at ID for Doom and its many successors. Matt Tagliaferri for a userfriendly yet strange level editor. Makers of BSP, RMB and Cleanwad!
Base: New level from scratch
Build time: Many weekends.....
Editor(s) used:
Bugs:
Rating: (8 votes)
  Spambot check: 7 + 7 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Simply brilliant. Perhaps the greatest "Knee-Deep.." replacement, that manages to combine the great gameplay of "Classic Episode" with the stunning atmosphere of "Fava Beans". --5/5x
Anonymous
This is in the wrong place it's for Doom1 not Doom2x
Anonymous
ok, im stumped, how the HELL am i asposed to get to a map e1m1??!!!x
Anonymous
This level does what it sets out to do; it captures the E1 style without being boring. It's pretty much dead-on except that there are many more teleporting monsters. It's roughly equivalent to E1M7 in terms of size and complexity, but with outdoorsy bits. As the other reviewers point out, this is for Ultimate Doom rather than Doom2.x
Anonymous
As a drop-in replacement for the whole E1 this level falls a little short, mainly due to the lack of changing scenery and Baron boss battle at the end. However, as an extremely well thought-out techbase, with attractive Romero-style detailing, smart secrets, and clever use of easy monsters which can leave you low on health if you're not careful, this map scores full points. A perfect example of what Doom is all about. 5/5 -jjx

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