After the release of "Cheogsh", the ideas of what should be included in it have appeared; and the number of those ideas was so big – that the thought of making Cheogsh 2 have appeared by itself. But initial concept of the wad, around which this wad was meant to be built, hasn’t justified itself – this has predetermined long and uneasy destiny of all project. As a result, Cheogsh 2 came out not so epic, as it was meant to be initially. But we hope despite that, this wad did not become less interesting. Thanks all who helped us while we were working on it.
To play Cheogsh 2, type the following command in Start-Run: gzdoom.exe -file cheogsh2.pk3
You also can regulate speed of messages in dialogues - T button by default. Volcanoes effects can be turned on/off by pressing U button. Also, an alternative HUD is recommended to be used. Have a good game!
Det0nator, Nil for 3d models; Guest, Nil for fire and volcano effects; Heretic, Nil, Guest, Jake Crusher and Skepticist for beta-testing; Jake Crusher and Zer0 for localization into English; James C. McMenamy for music; id Software for Doom and Quake; Raven Software for Hexen; Dreamforge Entertainment for Anvil of Dawn; New World Computing for music for HoMM III; Clive Barker's Undying, 3D Realms for Duke3d, Blizzard for Diablo, Graf Zahl for GZDoom, KDIZD team, Tormentor667 for Ultimate Torment&Torture, Real_Russia, Klon, Gucha, entryway and 3EPHOEd.