Title: Control Center #10
Filename: levels/doom2/Ports/a-c/ctrl_cen.zip
Size: 495 KB
Date: 02/13/09
Author: TheeXile
E-mail: th.theexile.ex@gmail.com
Description: This map was built using no more than 10 sectors! It was started way back during Doomworld's old 10 Sector Contest but never completed in time for the deadline. Difficulties with linedefs, engine quirks, and general impatience lead me to simply abandon it soon after, which was a shame because it was (is!) a really nice map even if I do say so myself!

Fast foward almost a decade later, and I've decided to go ahead and polish this up and finish it off once and for all. I hope you enjoy the fruits of my ludicrously-delayed labor! Trust me: It's worth it! ;)

Oh, but just a warning (though hopefully at this stage you shouldn't need it): Don't try to hard to 'break' the map. You know what I mean. While I'm pretty sure I've patched up most issues, this map (in its own perverse ways) is about as close as a map can come to legitimately making the Doom engine its bitch! If you try to push it too hard (and sometimes even if you don't), don't be surprised if something goes awry. Try to play honorably (and for god's sake: No keycard or clipping cheats!) and let the map design take you where you supposed to go. For your own sake... and mine!

*Nervous whimper*

P.S. If you noclip outside the map, you'll notice on the bottom half an inaccessible/unfinished portion. That's right! This was actually going to be even bigger still, originally! I could still finish that area, in fact, but for the sake of my sanity I decided to wrap it up where I did.
Credits:
Base: New from scratch
Build time: Started in 2001. Yes. The year.
Editor(s) used: DMapEdit (old version of the map), Doombuilder (new version)
Bugs: Towards the end there is a lift that will freeze at its lowest position if there are too many monsters left alive and roaming about elsewhere. Just be sure to kill as many as you can as you go through.

Also note that there is one part in particular where you simply do not have enough ammo to kill every Baron that floods out from the firey tunnel. You're not really meant to, anyway.

There's probably a few more lurking around that I missed. Email me if you find any. With all the abuse of linedefs going on, I'd be surprised if someone didn't find something I missed.
Rating: (8 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Funky looks and snoozy personality.x
Anonymous
Coooooal! 5/5 - Optimusx
Anonymous
The layout seemed all right at first, but once all those Barons and Knights of Hell's teleport, it seemed like damn near impossible to get em all. 3/5.-Candle Mx
Anonymous
5/5 I absolutely loved it, I love HeDRoX-like Tech levels. :)x
Anonymous
I'd agree with udderdude in newstuff 338, some okay parts, interesting conveyor belts but WAY too many enemies, esp. ammosuckers like barons. Then the big pack with 5 shellboxes right behind the 20 Revenants + other monsters. 3/5.x

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