Title: |
Doomworld Speedmapping Compilation #5 |
Filename: |
levels/doom2/Ports/d-f/dwspd005.zip |
Size: |
244.85 KB |
Date: |
08/01/01 |
Author: |
Various |
Description: |
This is a compilation of the WADs entered in Doomworld's fifth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a co-op map set in an outdoors environment. |
Credits: |
http://www.telefragged.com/speedmaps/ for bringing this idea to my attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software. |
Base: |
From scratch |
Build time: |
100 minutes |
Editor(s) used: |
Various |
Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Map 10 was the most fun out of the set in my opinion. Map 4 is a room that would make Gamorra proud. Being s speedmap and not a map of quality this earns ****. This is a Co-Op mapset. I had to use noclip to do it singleplayer. | x | |
Anonymous
| "This week's theme was to build a co-op map set in an outdoors environment." "Cooperative 2-4 Player : No"
Um... | x | |
Anonymous
| I was able to make my way to most of the exits on single player on UV. I like the tech base levels better than these. 4/2/07 | x | |
Anonymous
| c'mon, its frederick. Its gotta be alright, right? | x |
View dwspd005.txt
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