Title: |
FERN |
Filename: |
levels/doom2/Ports/d-f/fern.zip |
Size: |
52.3 KB |
Date: |
06/11/01 |
Author: |
Javier Fernando Almenara Otoya. |
Description: |
A file that contains some new architecture designs, a lot of tricks, and a variety of elements. You should use some of the enhanced engines to play this WAD file. |
Credits: |
Jim Flynn for the WAD tutor and converter utilities. Email: jflynn@pacbell.net Ty Halderman for a lot of helpful information. Email: thldrmn@teamtnt.com LionHeart TM. and to all the persons that have developed that useful Tools to Make and Compile the DooM Maps (Deth, WinDeu, DCK, RMB, WARM, BSP and much others...) Oh sure, Id Soft. for their DOOM. Also to some designers from whom I've used their ideas. |
Base: |
Architecture, textures and tricks working toguether - Part III. |
Build time: |
A lot of time for this...(days, weeks, months). |
Editor(s) used: |
Deth 4.14, WinDeu524 and Dck362 (construction), WinTex (effects). |
Bugs: |
None... You should note that not all the engines have included the BooM features... so you're warn. |
Rating: |
(5 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Doomkid
| 2nding what Maes said. | x | |
Anonymous
| I can't believe somebody still used DEU in 2001...however, this map is just awful: it's how a 1994 "showcase" WAD would look if Boom was available in 1994. Am I missing something, or the map is not even completable without jumping? Don't waste your time on this one. Even the template is barely within standards. Awful. 1/5 -Maes | x | |
Anonymous
| Hey man this is not a very good wad, but DCK rocks. That was the first editor I used. 4/12/07 | x |
View fern.txt
|