Title: Hells Clash demo1
Filename: levels/doom2/Ports/g-i/hcd1.zip
Size: 525.85 KB
Date: 12/29/12
Author: Catastrophe
Description: I have absolutely no inspiration to continue this, so I decided to release this to idgames instead of letting it collect virtual dust.

This wad goes from map01-map03. Everything after that is either unfinished or crap maps.
Credits: Id software
Base: New from scratch
Build time: A week
Editor(s) used: DB2, Slade
Bugs: Some goofy texturing here and there.
Rating: (8 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
playerlin
Ok mapset, hitscan monsters give too many ammo to me. Layout just plain and simple...and sad it's not completed... 2.5/5 -playerlinx
Zalewa
It's too straight-forward, and there are too many monsters cramped everywhere. They're not threatening, they're simply cannon fodder that takes too long to kill. Boring. 2/5 - Zalewax
Anonymous
nice detailingx
Anonymous
Not bad. I thoroughly enjoyed it. Although the use of textures could use some improvement and the architecture overall felt really blocky. If you ever do continue working on this, try adding some curves or irregularly-shaped rooms. Other than that, the gameplay was great. I love maps where I get to mow down crowds of zombiemen and imps with my trusty SSG. 4/5 -Aenimax
Memfis
Works fine in prboom-plus with complevel 9 but all maps crash when you exit (something wrong with INTERPIC). The design reminds me of Simplicity, with borders, symmetry and overdetail everywhere, only much more rough than Agent Spork's famous wad. All levels can be described as "a bunch of flat rooms connected by doors" but they're still somewhat enjoyable because you get a lot of things to kill (so it is mindless fun).x

View hcd1.txt
This page was created in 0.00123 seconds