Title: |
Hospital of Horrors |
Filename: |
levels/doom2/Ports/g-i/hhorrors.zip |
Size: |
96.48 KB |
Date: |
03/21/15 |
Author: |
DukeNukem4ever |
Description: |
It was another demonic outbreak. Many cities had fallen. Forces of hell had wiped out 50% of population of the USA. There is a hospital located on the Grimes Street. When the invasion started, many scientists began studying the corpses of demons in order to find their weaknesses. One day all goes wrong and hospital is overrun. The most of people inside are slain or zombified. You must investigate the hospital in order to make it safe again. |
Credits: |
Killing Floor for its map "Hospital of Horrors" XD |
Base: |
New from scratch |
Build time: |
It took me 2 month |
Editor(s) used: |
Doom Builder 2 |
Bugs: |
I don't remember. |
Rating: |
(11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Pretty good map, just a bit too dark and the textures get a bit repetitive. 7.5/10 | x | |
Zalewa
| Plain and flat - no floor level variation. Some detailing. Random monster placement. Low difficulty. Meh. | x | |
Anonymous
| This map really does feely like a 90's map. There's weird texture usage and it's very dark. It would actually fit in if it were in episode 2 of Doom 1. | x | |
Anonymous
| Quite amateurish map. Simple map layout (mostly just corridors with very simple, isolated rooms), simple architecture, totally useless decoration, non-blocking walls, too much darkness + spectres, etcetera. All-over it has too many flaws of a typical 1994 map. 1* because the awful gameplay sadly didn't give even a tiny little bit of fun. BTW nofi, it is ok to disagree, but 5* legendary is imho absurd and misleading. | x | |
scifista42
| Way too blocky architecture, too flat gameplay, too much monster meat, too little ammo at the beginning, too much uniform darkness without light contrast, and rather ugly visuals despite the fact that there was effort put into detailing. 2/5 | x | |
Anonymous
| Not bad. | x | |
Anonymous
| Really good map. | x |
View hhorrors.txt
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