Title: |
M I N G E |
Filename: |
levels/doom2/Ports/m-o/minge.zip |
Size: |
25.12 KB |
Date: |
08/16/01 |
Author: |
ANDY MCKIE aka MYSTIC aka RADAR |
Description: |
Designed for Deathmatch, but as usual I have put a few monsters in. A Hi-Tec sci-fi style level. Features include deep water and real 3D floors etc. |
Credits: |
Alastair Montgomery (Big Al) from http://www.doomheaven.co.uk A good friend, he has helped me to test and distribute my wads, even the ones I dont want distributed. Also occasionally gives me his cast off hardware which helps me a lot. Thanks again Al
Amritpal Notta (AP) from www.bollywoodheaven.com, Apart from being a good friend, he supplied me with a second PC to test my deathmatch levels, and a CD writer, and a 56k modem among other things. Big thanks to U2 AP
The authors of DETH, WINTEX, NWT and BSP, my editors of choice.
id Software for creating the greatest computer game ever.
The DOOM LEGACY team for making the greatest game even better
JASC software for making PAINT SHOP PRO, the best image manipulation program. |
Base: |
Brand spanking new |
Build time: |
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Editor(s) used: |
DETH, BSP |
Bugs: |
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Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| ^ Um, if you'd read the text file you'd notice this was designed as a DM map. With that in mind it's decent, though nothing really special. 3/5 | x | |
Anonymous
| This level is so short and on ultra violence is it only 35 monsters 2/5 stars -Arthur. | x |
View minge.txt
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